Some notes to the calculation of the base
The base of a player is calculated using a secret formula of the players skills and experience.
The weighting of the players skills depends on his position,e.g. the shooting-skill is weighted higher for a striker then for a defender.
The displayed base is rounded by GU to just tenths.Which means that a base from 0.900 up to 1.099 is displayed as 1.0.
The base is only updated by the nightly update. The skills are updated after every training unit.
Similarly to the players base even the skills are only shown rounded. If a player has a skill of 10 andabsolves a skill training then he'll get a skill value of e.g. 10.15, but the skill is still displayed as 10until he reaches the skill of 11. This is called skill-up. The base is calculated with 10.15.
In the base converter there are two possibly displayed values.
If only one value is shown then this is calculated by the displayed skills (without decimals).
If there's displayed a range of values (e.g. 1,100 - 1,161), then the first value is the value without decimals andthe second value is the value with the individual skills +0.99. This is because the Base-Converter don't know the exact decimals.